Computation in Design Atelier
Final Year Projects → Details and Overview
In this module, students will elaborate and build on the areas of research interests that they have identified during your BA Level 2 course. Their design research interests should be expanded into a fulfilling year-long Graduation Project. The focus of the Graduation Project will be on the practical aspect of their design research. During the semester, students will draw connections between the Graduation Project and the Dissertation modules: practice and theory will inform each other. For semester 1, each student is expected to produce a body of work in response to the briefs and exercises given in their respective Atelier. Through the lens of their own design research interests, they will design negotiated outcomes ranging from traditional to digital media, and more.
In the Computation in Design atelier, design is looked at through the lens of computation. In particular, we take a broader look at technologies and how artefacts relate to us and to others: People, machines, spaces, but, the other here may also include things, ecosystems, organisms, other species.
Much of the learning is inductive—build and test first, gather evidence and think critically, reflect on your explorations, see what a process, an artefact, affords you as a design researcher, and decide on the next series of steps in an incremental process. Our approach here will oscillate between design practice and design research–writing and making.
Computation in Design, as it is understood in the atelier, is informed by three areas of research and design: Coding, Sensing, and Making. The atelier takes a practice-based approach that encourages experimentation, exploration, process, and research through design.
It is important to understand that a healthy mix of technical, contextual and aesthetic studies is the basis of the research. Challenges of technical nature or the critical discourse are addressed through iterative processes, discussions and feedback.
Select projects from the list below.
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Positive Distrations by Abdul Matin Bin Sapie
Positive Distractions enhances healing spaces with nature-inspired elements: greenery, water, and animals.
→ Project Details → Creative Process Journal → Video -
Bio Interfaces by Aditi Krishna Neti
A speculative project that explores tangible human-plant interactions to reconnect with nature.
→ Project Details → Creative Process Journal → Further Documentation -
Urban Plastisphere by Aimee Junoes.
Exploring the role of interactive artefacts in soliciting awareness of plastic pollution.
→ Project Details → Creative Process Journal -
Selfscapes by Lee Hai Qi, Rachel
Experiments into the potential of generative visuals as representations of online identities
→ Project Details → Project Page → Creative Process Journal -
Phygi Land by Ellie Lim Kai Hui
Phygi Land is a global metaverse marketplace that showcases phygital collectibles
→ Project Details → Creative Process Journal -
Ubiquitous Nuisance by Koh Qing Wen, Ariel
A study on the effectiveness of soundwalk as a research tool to discover sources of urban noise in Singapore public parks.
→ Project Details → Creative Process Journal -
ZeFuture by Muhammad Farhan Bin Khalif
Why work hard when you can work smart? This project proposes interactive prototypes that will be taught through a series of workshops to encourage designers to become creative technologists by exploring creative machine learning.
→ Project Details → Project Page → Creative Process Journal -
Farm to Fork Phenotype by Sadhna Saku
Farm to Fork Phenotype is a series of generative designed interactions utilising provenance and data of chicken to evoke appreciation of our food orgins, from birth to bone.
→ Project Details → Project Page → Creative Process Journal -
Interactive Signage by Won Seoyeon
Exploring the design of interactive signages that interpret a neighbourhood’s identity through generative visuals.
→ Project Details → Project Page -
Green Plus for Kids by Han Sang Hee
Teaching your child eco-friendly habits. This Green + education kit proposes a fun way for kids to play, learn and take action through 4 steps.
→ Project Details