From our user testing, it was evident that our Temperamental Scanner subverts expectations and alters behaviours. The deliberate flaw of our design forces users to perform in a certain manner, causing reflection within use.
A once functional thermometer turned ‘unruly’, its failure to take temperature places the user in constant anticipation, encouraging introspection on the way we navigate our temperature-taking routines.
I think because our idea stems from a real situation, and a sudden situation, which changes the way people go on with their lives, we have a room to explore and be creative with our outcome. I think personally my role in the group wasn’t that big, and I mostly work on making the thing work / move the way we wanted it to be through coding.
From this I learn a new thing which is physical computing, in which through this project I get to explore more on that side and what possible outcome can be produced. The only thing that I would probably do differently is the initial planning, because I think we focus on streamlining the process, hence we didn’t explore what other option can we use to enhance the whole experience with the object, like the LED.
The outcomes are pretty much expected, the reaction of shock is what we anticipated. But the thing that shocks me a bit is that some people view this particular item as more than just a fun thing to look at but also as a reflection of the human behavior, and how we as society behave towards objects that are built around social norms. Another point of view that I found particularly interesting, is the idea of the object that we picked, in this case the temperature gun as being something that has become serious, and is related into something so dire, now can be something that puts a smile on people’s faces. I fell that these perspectives helps me as the creator to also broaden the context of the particular work.