Group Reflection: Our findings for the test outcome displayed encouraging signs for the awareness of unsavoury behaviour in regards to the checking of fruits. Most, if not all the participants mentioned that they would reconsider before abusing the fruits in the future. We were pleasantly surprised with the awareness that it has provided during the user testing. However, we feel that the setup can definitely be further improved to allow a smoother and more streamlined user experience. Beyond this project, we realised that our setup even has possibilities of further expansion such as including a wider range of produce that can be found in a supermarket which includes various poultry, vegetables and seafood. Additionally, it could also be a pop up booth that we bring to supermarkets to target more people such as uncles and aunties who frequent these places to try out and be educated in the process. And through this, we might also find a different set of reactions from them as people from a different age group might react differently from our current results. Overall, we feel that this project has allowed us to explore and capture the spirit of play that is still relatively unexplored in the world of computation. It has also removed our misconception of computation in design, as we thought computation would solely be code and data driven. It has remoulded our way of understanding computation to also include elements of playfulness and fun which definitely exist but still remain unexplored in the world of computation.
Individual Reflection:
Process
The whole idea was kind of sparked by OTOTO, by Yuri Suzuki, it was a point that I wanted to explore and I shared with Ronald and Zavier, thinking that it was too complex of a work. But then, I was surprised that all 3 of us also wanted to explore something similar like this. What was just a small idea led to a series of ideation, and eventually we managed to find a simpler yet fun approach to do it. Drawing inspiration from Shawn Wasabi, we wanted to work on “sensory Objects” and to give fruits a voice.
Through the making process of the project, I picked up a lot on the hardware and the software of the Arduino through the use of MakeyMakey and trying to recreate one from scratch, from sourcing the parts to testing and accidentally breaking my tools. Apart from that, I had the chance to set up the essential codes of the p5.js like linking Arduino codes and p5js editor and setting up multiple “classes”, and this better honed my capabilities for coding on p5.js. While working under stress, I think I am now better adapted to code more quickly than what I was able to do.
Testing
I find that the outcomes and observations were within expectations of what I had, how the users would engage with the setup we had as well as their reaction. There were only a few points that I felt that we overlooked. As the main task I took up during user testing was manning the booth while handling the documentation of user interacting with our set up, I realise that even after explaining to the users what this booth was about, the users were still apprehensive to tap the fruit as they do not know what might appear on the screen, so perhaps on this point we could have a sign that eases their worry that nothing intimidating would appear on screen. I also felt that there could be more guidance in the user journey as with each testing the users interpret the instructions differently. Some clipped the wire to the tray, which was not intended. Overall, I feel that our user testing was a success, as it highlights our intended user reactions as well as flaws in our setup for us to improve further. And I believe that however much we prepare for each user testing, there would always be points for improvement and with more iterations and testing, would we be able to “perfect” our Artefact better.
Personally, I realised after taking a step back that with the complexity of this project there were a lot of considerations that we needed to balance and cleane up in just 5 weeks. Issues such as different fruit types and participants will make and break the set up as each fruit and people have different “resistance” which will affect the circuits connections. Apart from that we had to also balance the fluctuating pressure on the sensors to come up with an accurate number. With that, I would look into making a function that will lock the registered number after sometime a fruit has been placed on the sensor, just like how traditional weighing machines do, there after reset once the user removes the fruit, this might solve the issue we have.
Reflection and Conclusion
Overall, I have learnt a lot in the past 5 sessions, from concept to the making. Working in a group setting, we had lots of fun bouncing off ideas from each other and it opened up a lot more possibilities for this project as there were different perspectives coming in from each of us. Recreating my own MakeyMakey and handling the codes for the project allowed me to pick up Arduino as well as to improve on my coding skills. And lastly, bringing the whole project to life, in the setup for user testing and documentation for the first time allowed me to understand the amount of thought and the attention to detail that was needed for user testing, like thinking of how the users would react to our set up, the design of the setup for testing (set design) plays a role in establish the background of the project and also documentation through survey and video. Making sure all these aspects do well is way beyond a single person’s capacity and requires a whole team effort.